Minimum Cost to Make at Least One Valid Path in a Grid - Complete Solution Guide
Minimum Cost to Make at Least One Valid Path in a Grid is LeetCode problem 1368, a Hard level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.
Problem Statement
Given an m x n grid. Each cell of the grid has a sign pointing to the next cell you should visit if you are currently in this cell. The sign of grid[i][j] can be: 1 which means go to the cell to the right. (i.e go from grid[i][j] to grid[i][j + 1] ) 2 which means go to the cell to the left. (i.e go from grid[i][j] to grid[i][j - 1] ) 3 which means go to the lower cell. (i.e go from grid[i][j] to grid[i + 1][j] ) 4 which means go to the upper cell. (i.e go from grid[i][j] to grid[i - 1][j] ) Noti
Detailed Explanation
The problem asks us to find the minimum cost to make at least one valid path from the top-left cell (0, 0) to the bottom-right cell (m-1, n-1) in a given grid. Each cell in the grid contains a number from 1 to 4, representing the direction we should move to the next cell: 1 (right), 2 (left), 3 (down), or 4 (up). We start at (0, 0) and want to reach (m-1, n-1) following the directions specified in the grid. However, the provided grid might not have a valid path. We are allowed to change the direction of a cell with a cost of 1. We can change the sign on a cell at most once. The goal is to determine the minimum number of changes (cost) needed to ensure there's at least one path from the starting cell to the destination cell.
Solution Approach
The provided code uses a 0-1 BFS algorithm to find the minimum cost. The algorithm starts at the top-left cell (0, 0) and explores the grid, keeping track of the minimum cost to reach each cell. It uses a deque to prioritize cells that can be reached with a cost of 0 (i.e., following the given direction). When a cell is reached by following the correct direction, it's added to the front of the deque; otherwise, it's added to the rear. This helps to prioritize the exploration of paths with lower costs first. The algorithm continues until the bottom-right cell (m-1, n-1) is reached, at which point it returns the minimum cost.
Step-by-Step Algorithm
- Step 1: Initialize a distance matrix `dist` with infinity for all cells, except for the starting cell (0, 0), which is initialized to 0. This matrix stores the minimum cost to reach each cell from the starting cell.
- Step 2: Create a deque `dq` and add the starting cell (0, 0) to it.
- Step 3: Define the possible moves (right, left, down, up) using a `moves` array.
- Step 4: While the deque is not empty:
- a. Remove the first cell (r, c) from the deque.
- b. Get the current cost `d` to reach (r, c) from the `dist` matrix.
- c. If (r, c) is the destination cell (m-1, n-1), return `d`.
- d. For each possible move (dr, dc) in `moves`:
- i. Calculate the new row `nr` and new column `nc`.
- ii. Check if the new cell (nr, nc) is within the grid boundaries.
- iii. Calculate the cost `cost` to move from (r, c) to (nr, nc). The cost is 0 if the direction in `grid[r][c]` matches the move, and 1 otherwise.
- iv. If the new cost `d + cost` is less than the current cost `dist[nr][nc]` to reach (nr, nc), update `dist[nr][nc]` to `d + cost`.
- v. If `cost` is 0, add (nr, nc) to the front of the deque; otherwise, add it to the rear. This prioritizes cells reachable with a cost of 0.
- Step 5: If the destination cell is not reached, return -1 (which should be unreachable given the constraints).
- Step 6: Memory management for C version, freeing the deque.
Key Insights
- Insight 1: The problem can be modeled as a shortest path problem where the cost of moving to a neighbor cell is either 0 (if we follow the direction in the current cell) or 1 (if we need to change the direction).
- Insight 2: Since the cost of edges are either 0 or 1, we can use a 0-1 BFS (Breadth-First Search) algorithm, which efficiently finds the shortest path in a graph with edges of these weights.
- Insight 3: A standard BFS wouldn't work efficiently here. Using a deque allows prioritizing moves with cost 0 (adding to the front) and moves with cost 1 (adding to the rear), thus mimicking Dijkstra's algorithm for this special case, without using a priority queue.
- Insight 4: Representing the grid with its directions makes it easy to determine the cost of moving from a cell to an adjacent cell. This representation simplifies the cost calculation.
Complexity Analysis
Time Complexity: O(m*n)
Space Complexity: O(m*n)
Topics
This problem involves: Array, Breadth-First Search, Graph, Heap (Priority Queue), Matrix, Shortest Path.
Companies
Asked at: Cleartrip.