Advertisement

Reorder Routes to Make All Paths Lead to the City Zero - LeetCode 1466 Solution

Reorder Routes to Make All Paths Lead to the City Zero - Complete Solution Guide

Reorder Routes to Make All Paths Lead to the City Zero is LeetCode problem 1466, a Medium level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.

Problem Statement

There are n cities numbered from 0 to n - 1 and n - 1 roads such that there is only one way to travel between two different cities (this network form a tree). Last year, The ministry of transport decided to orient the roads in one direction because they are too narrow. Roads are represented by connections where connections[i] = [a i , b i ] represents a road from city a i to city b i . This year, there will be a big event in the capital (city 0 ), and many people want to travel to this city. You

Detailed Explanation

The problem asks us to find the minimum number of roads we need to reorient in a given network of cities so that every city can reach city 0. We're given 'n' cities numbered from 0 to n-1, and 'connections' which is a list of roads. Each road is represented by a pair [ai, bi] meaning there's a directed road from city ai to city bi. The goal is to reorient some of these roads so that every city can reach city 0. The network forms a tree structure, guaranteeing that a path always exists between any two cities after reorienting. We need to return the smallest number of reorientations required.

Solution Approach

The solution uses Breadth-First Search (BFS) to traverse the graph starting from city 0. The graph is represented using an adjacency list, where each city has a list of its neighbors. Importantly, each edge in the adjacency list is stored with a cost of either 0 or 1. A cost of 1 means the edge initially points *away* from city 0, meaning it needs to be reoriented to allow travel *towards* city 0. A cost of 0 means the edge can be traversed in the opposite direction without any changes. As BFS progresses, the algorithm keeps track of the cumulative reorientation cost, which is the total number of reorientations needed.

Step-by-Step Algorithm

  1. Step 1: Build an adjacency list representation of the graph. For each connection [u, v], add an edge from u to v with cost 1 (representing an original edge direction away from city 0) and an edge from v to u with cost 0 (representing a potential back-edge towards city 0).
  2. Step 2: Initialize a queue with city 0 (the starting point of the BFS), and a 'visited' set to keep track of visited cities.
  3. Step 3: Initialize a counter 'reorders' to 0 to store the total reorientation cost.
  4. Step 4: While the queue is not empty:
  5. Step 5: Dequeue a city 'u' from the queue.
  6. Step 6: Iterate through all the neighbors 'v' of city 'u' in the adjacency list:
  7. Step 7: If 'v' has not been visited:
  8. Step 8: Add the 'cost' of the edge from 'u' to 'v' to the 'reorders' counter. This cost indicates whether or not the edge u->v needs to be reoriented (1 if it does, 0 if it doesn't).
  9. Step 9: Mark 'v' as visited and enqueue it to the queue.
  10. Step 10: After the BFS is complete, return the 'reorders' counter, which is the minimum number of roads that need to be reoriented.

Key Insights

  • Insight 1: Treat the problem as a graph traversal problem. The cities are nodes, and the roads are edges.
  • Insight 2: Representing edges with a 'cost' (0 or 1) is crucial. A cost of 1 indicates an original direction that goes away from city 0 (requires reorientation), and a cost of 0 indicates a direction towards a visited node (no reorientation needed).
  • Insight 3: Using BFS (Breadth-First Search) or DFS (Depth-First Search) can efficiently traverse the graph and calculate the minimum reorders.

Complexity Analysis

Time Complexity: O(n)

Space Complexity: O(n)

Topics

This problem involves: Depth-First Search, Breadth-First Search, Graph.

Companies

Asked at: DRW, Docusign.