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Number of Valid Move Combinations On Chessboard - LeetCode 2056 Solution

Number of Valid Move Combinations On Chessboard - Complete Solution Guide

Number of Valid Move Combinations On Chessboard is LeetCode problem 2056, a Hard level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.

Problem Statement

There is an 8 x 8 chessboard containing n pieces (rooks, queens, or bishops). You are given a string array pieces of length n , where pieces[i] describes the type (rook, queen, or bishop) of the i th piece. In addition, you are given a 2D integer array positions also of length n , where positions[i] = [r i , c i ] indicates that the i th piece is currently at the 1-based coordinate (r i , c i ) on the chessboard. When making a move for a piece, you choose a destination square that the piece will

Detailed Explanation

The problem asks us to find the number of valid move combinations for a set of chess pieces (rooks, queens, or bishops) on an 8x8 chessboard. Each piece moves simultaneously towards its destination square at a rate of one square per second. A move combination is invalid if two or more pieces occupy the same square at any given time. The task is to count how many possible valid destination assignments exist for all pieces.

Solution Approach

The solution uses a backtracking algorithm to explore all possible move combinations for the given chess pieces. For each piece, we generate all possible destination squares (including the current square). The backtracking function recursively explores these possibilities. Before considering a move combination as valid, the `collides` function is used to determine if any two pieces in the current combination occupy the same square at any point during their movement. If no collisions occur, the move combination is considered valid, and the counter is incremented.

Step-by-Step Algorithm

  1. Step 1: Define the possible directions for each piece type (rook, queen, bishop).
  2. Step 2: Generate all possible moves for each piece. For each piece, iterate through possible directions and steps to find all valid destination squares within the 8x8 board. Include the option of not moving (staying at the original position). Store these moves as a list of (direction, steps) pairs.
  3. Step 3: Define a `collides` function that takes two pieces' starting positions and moves as input and determines whether they will collide at any point in time during their movement. The collision is detected by checking each time step if the positions coincide.
  4. Step 4: Implement the backtracking function. The function takes the current piece index and the current move combination as input. If all pieces have been assigned a move, increment the valid combination count. Otherwise, for the current piece, try each possible move generated in Step 2. Before adding a move to the combination, check for collisions with previously placed pieces using the `collides` function. If no collisions exist, add the move to the combination and recursively call the backtracking function for the next piece. After the recursive call returns, remove the move to explore other possibilities.
  5. Step 5: Start the backtracking with the first piece and an empty move combination.

Key Insights

  • Insight 1: The number of pieces is small (up to 4), making a brute-force approach with backtracking feasible. We can try all possible destination squares for each piece.
  • Insight 2: The key is to efficiently determine if a move combination is valid, which means no two pieces should occupy the same square at any point in time.
  • Insight 3: Representing the state of the board at each time step is unnecessary. We can directly check if the paths of two pieces intersect at any point.
  • Insight 4: The problem constraints guarantee that no two pieces start at the same square, simplifying collision detection.

Complexity Analysis

Time Complexity: O(8^n * n^2)

Space Complexity: O(n)

Topics

This problem involves: Array, String, Backtracking, Simulation.

Companies

Asked at: PayPal.