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Minimum Moves to Reach Target Score - LeetCode 2139 Solution

Minimum Moves to Reach Target Score - Complete Solution Guide

Minimum Moves to Reach Target Score is LeetCode problem 2139, a Medium level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.

Problem Statement

You are playing a game with integers. You start with the integer 1 and you want to reach the integer target . In one move, you can either: Increment the current integer by one (i.e., x = x + 1 ). Double the current integer (i.e., x = 2 * x ). You can use the increment operation any number of times, however, you can only use the double operation at most maxDoubles times. Given the two integers target and maxDoubles , return the minimum number of moves needed to reach target starting with 1 . Exam

Detailed Explanation

The problem asks us to find the minimum number of moves to transform the integer '1' to a given 'target' integer. We have two possible moves: increment the current number by 1 or double the current number. The doubling operation can only be performed a maximum of 'maxDoubles' times. The objective is to find the fewest moves required, considering both types of operations and the constraint on the number of doubling operations.

Solution Approach

The provided code implements a greedy approach by working backwards from the 'target' towards 1. It prioritizes halving the 'target' when possible (if it's even and the 'maxDoubles' count is greater than 0). Otherwise, it decrements the 'target' by 1. This process continues until either the 'target' reaches 1 or 'maxDoubles' reaches 0. If 'target' is still greater than 1 after using all allowed doubles, the remaining difference is decremented until target becomes 1.

Step-by-Step Algorithm

  1. Step 1: Initialize a variable 'moves' to 0 to store the total number of moves.
  2. Step 2: Enter a 'while' loop that continues as long as 'target' is greater than 1 and 'maxDoubles' is greater than 0.
  3. Step 3: Inside the loop, check if 'target' is even. If it is, divide 'target' by 2 and decrement 'maxDoubles' by 1. Increment 'moves' by 1.
  4. Step 4: If 'target' is odd, decrement 'target' by 1. Increment 'moves' by 1.
  5. Step 5: After the loop, if 'target' is still greater than 1, increment 'moves' by the difference between 'target' and 1 (representing the remaining decrements needed).
  6. Step 6: Return the final value of 'moves'.

Key Insights

  • Insight 1: Working backwards from the target is more efficient. Instead of trying to reach the target by adding or doubling, we can try to reach 1 from the target by subtracting or halving.
  • Insight 2: Prioritize doubling when possible (and allowed). If the target is even and we have remaining doubles, divide it by 2. Otherwise, subtract 1.
  • Insight 3: Once maxDoubles is 0, we can only increment (or decrement when working backwards). Therefore, we simply need to decrement the remaining value down to 1.

Complexity Analysis

Time Complexity: O(log(target))

Space Complexity: O(1)

Topics

This problem involves: Math, Greedy.

Companies

Asked at: Wayfair.