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Maximum Points in an Archery Competition - LeetCode 2212 Solution

Maximum Points in an Archery Competition - Complete Solution Guide

Maximum Points in an Archery Competition is LeetCode problem 2212, a Medium level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.

Problem Statement

Alice and Bob are opponents in an archery competition. The competition has set the following rules: Alice first shoots numArrows arrows and then Bob shoots numArrows arrows. The points are then calculated as follows: The target has integer scoring sections ranging from 0 to 11 inclusive . For each section of the target with score k (in between 0 to 11 ), say Alice and Bob have shot a k and b k arrows on that section respectively. If a k >= b k , then Alice takes k points. If a k < b k , then Bob

Detailed Explanation

The problem describes an archery competition between Alice and Bob. Alice shoots a given number of arrows (numArrows), distributing them across 12 target sections (0-11). We are given the number of arrows Alice shot at each section. Bob also shoots numArrows arrows, and his goal is to maximize his total score. The scoring system is as follows: If Bob shoots more arrows than Alice on a section, Bob gets points equal to the section number. If Alice shoots at least as many arrows as Bob, Alice gets the points. If both shoot zero arrows, nobody gets the points. We must return an array representing the number of arrows Bob shoots on each section to maximize his score, such that the sum of the arrows equals numArrows.

Solution Approach

The solution uses a brute-force approach combined with bit manipulation to explore all possible subsets of sections Bob could try to win. For each subset, it calculates the total score Bob would achieve and the number of arrows needed. If Bob has enough arrows for a particular subset, the solution checks if the obtained score is greater than the current maximum score. If it is, the current best score and the number of arrows used on each section are updated. Finally, the remaining arrows, if any, are put in section 0.

Step-by-Step Algorithm

  1. Step 1: Initialize max_score to -1 and best_bob_arrows to an array of 12 zeros.
  2. Step 2: Iterate through all possible subsets of sections 1 to 11 using a bitmask 'i' from 0 to 2^11 - 1.
  3. Step 3: For each subset, initialize current_score to 0, arrows_used to 0, and current_bob_arrows to an array of 12 zeros.
  4. Step 4: Iterate through sections 1 to 11 (represented by index k from 1 to 11).
  5. Step 5: If the (k-1)-th bit of the bitmask 'i' is set (meaning Bob wins this section), calculate the arrows needed (aliceArrows[k] + 1), add k to current_score, add the arrows needed to arrows_used, and set current_bob_arrows[k] to the number of arrows needed.
  6. Step 6: If arrows_used is less than or equal to numArrows, check if current_score is greater than max_score. If it is, update max_score to current_score, update best_bob_arrows to current_bob_arrows, and put any remaining arrows (numArrows - arrows_used) in section 0.
  7. Step 7: After iterating through all subsets, return best_bob_arrows.

Key Insights

  • Insight 1: Bob should only focus on target sections where he can score points (i.e., shoot more arrows than Alice).
  • Insight 2: The optimal strategy involves choosing a subset of target sections to win and allocating arrows accordingly.
  • Insight 3: Bit manipulation can be used to efficiently iterate through all possible subsets of target sections (from section 1 to 11).
  • Insight 4: Any remaining arrows after maximizing the score should be placed in section 0 to avoid giving Alice extra points.

Complexity Analysis

Time Complexity: O(2^n)

Space Complexity: O(n)

Topics

This problem involves: Array, Backtracking, Bit Manipulation, Enumeration.

Companies

Asked at: Kakao.