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Minimum Time to Visit a Cell In a Grid - LeetCode 2577 Solution

Minimum Time to Visit a Cell In a Grid - Complete Solution Guide

Minimum Time to Visit a Cell In a Grid is LeetCode problem 2577, a Hard level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.

Problem Statement

You are given a m x n matrix grid consisting of non-negative integers where grid[row][col] represents the minimum time required to be able to visit the cell (row, col) , which means you can visit the cell (row, col) only when the time you visit it is greater than or equal to grid[row][col] . You are standing in the top-left cell of the matrix in the 0 th second, and you must move to any adjacent cell in the four directions: up, down, left, and right. Each move you make takes 1 second. Return the

Detailed Explanation

The problem asks us to find the minimum time required to reach the bottom-right cell of a grid from the top-left cell. We can only move to adjacent cells (up, down, left, right), and each move takes 1 second. Each cell in the grid has a 'minimum visit time'; we can only enter a cell if our current time is greater than or equal to that cell's value. If it's impossible to reach the bottom-right cell, return -1. The grid[0][0] is always 0, meaning we can start immediately.

Solution Approach

The provided solution uses Dijkstra's algorithm with a priority queue to find the minimum time to reach the bottom-right cell. The grid is treated as a graph. The priority queue stores tuples of (time, row, column), sorted by time. The algorithm explores the grid, updating the 'dist' array (minimum time to reach each cell) as it goes. For each neighbor, it calculates the 'tentative_time' to reach it. This time considers both the travel time and the cell's minimum visit time. Finally, it returns the minimum time to reach the destination or -1 if it's unreachable.

Step-by-Step Algorithm

  1. Step 1: Check if the initial move is possible. If both grid[0][1] and grid[1][0] are greater than 1, it's impossible to move from grid[0][0] at time 0, so return -1.
  2. Step 2: Initialize a 'dist' array to store the minimum time to reach each cell, setting all values to infinity except for the starting cell (0, 0), which is set to 0.
  3. Step 3: Create a priority queue 'pq' and add the starting cell (0, 0) with time 0. The priority queue is ordered by time.
  4. Step 4: While the priority queue is not empty:
  5. Step 5: Extract the cell with the minimum time ('t', 'r', 'c') from the priority queue.
  6. Step 6: If the current time 't' is greater than the current shortest time 'dist[r][c]' to reach the cell (r, c), continue to the next iteration (optimization to avoid revisiting cells with larger times).
  7. Step 7: If the current cell is the destination (bottom-right), return the time 't'.
  8. Step 8: Iterate through the four possible directions (up, down, left, right).
  9. Step 9: Calculate the coordinates ('nr', 'nc') of the neighboring cell.
  10. Step 10: If the neighboring cell is within the grid boundaries, calculate the 'tentative_time' to reach the neighbor. This is the maximum of (current time + 1) and the neighbor's 'minimum visit time' (grid[nr][nc]).
  11. Step 11: If the difference between the 'tentative_time' and the current time 't' is even, increment 'tentative_time' by one. This waiting logic ensures the fastest possible arrival.
  12. Step 12: If the 'new_time' (tentative_time with possible increment) is less than the current minimum time to reach the neighbor ('dist[nr][nc]'), update 'dist[nr][nc]' with the 'new_time' and add the neighbor to the priority queue with the updated time.
  13. Step 13: If the loop finishes without reaching the destination, return -1 (no path found).

Key Insights

  • Insight 1: Dijkstra's algorithm or a variant of it is suitable for finding the shortest path (minimum time) in a graph with non-negative edge weights. The grid can be viewed as a graph where cells are nodes and moves between adjacent cells are edges.
  • Insight 2: A priority queue is used to efficiently select the cell with the smallest time to visit next.
  • Insight 3: The 'minimum visit time' constraint of each cell influences the overall time taken to reach a cell. We might need to wait at a cell before moving to the next if we arrive 'too early'. There's an additional waiting logic, if (tentative_time - t) % 2 == 0, we need to wait one more second.

Complexity Analysis

Time Complexity: O(m*n*log(m*n))

Space Complexity: O(m*n)

Topics

This problem involves: Array, Breadth-First Search, Graph, Heap (Priority Queue), Matrix, Shortest Path.

Companies

Asked at: Atlassian.