Can I Win - Complete Solution Guide
Can I Win is LeetCode problem 464, a Medium level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.
Problem Statement
In the "100 game" two players take turns adding, to a running total, any integer from 1 to 10 . The player who first causes the running total to reach or exceed 100 wins. What if we change the game so that players cannot re-use integers? For example, two players might take turns drawing from a common pool of numbers from 1 to 15 without replacement until they reach a total >= 100. Given two integers maxChoosableInteger and desiredTotal , return true if the first player to move can force a win, o
Detailed Explanation
The "Can I Win" problem presents a game where two players take turns selecting integers from 1 to `maxChoosableInteger` without replacement. They add these integers to a running total. The first player to make the total reach or exceed `desiredTotal` wins. The problem asks whether the first player can force a win, assuming both players play optimally. The inputs are `maxChoosableInteger`, which determines the range of numbers available, and `desiredTotal`, which is the target sum to reach or exceed. The output is a boolean value indicating whether the first player has a winning strategy.
Solution Approach
The solution uses a recursive function with memoization to determine if the first player can win. The recursive function explores all possible moves the first player can make. For each move, it checks if that move immediately leads to a win (i.e., the selected number is greater than or equal to the remaining desired total). If not, it recursively checks if the second player can win given the current state. If the second player cannot win (i.e., the second player will lose), then the first player wins in this scenario. The `memo` dictionary stores the results of previously computed game states to avoid redundant calculations.
Step-by-Step Algorithm
- Step 1: Handle base cases: If `desiredTotal` is less than or equal to 0, the first player automatically wins, so return `true`. If the sum of all numbers from 1 to `maxChoosableInteger` is less than `desiredTotal`, no one can win, so return `false`.
- Step 2: Initialize a memoization dictionary (or hash map) to store the results of calculated game states. The key is a bitmask representing which numbers have been chosen, and the value is a boolean indicating whether the first player can win from that state.
- Step 3: Define a recursive function `can_win_recursive(mask, remaining)` that takes the current bitmask (`mask`) of chosen numbers and the remaining `desiredTotal` as input. The `mask` keeps track of which numbers from 1 to `maxChoosableInteger` have already been used.
- Step 4: In the recursive function, first check if the current state (`mask`) is already in the `memo`. If so, return the stored result.
- Step 5: Iterate through each number from 1 to `maxChoosableInteger`. For each number `i`, check if it has not been chosen (i.e., the `i`-th bit in the `mask` is 0).
- Step 6: If `i` has not been chosen, check if choosing `i` leads to an immediate win (i.e., `i >= remaining`). If so, the first player wins, so store `True` in `memo[mask]` and return `True`.
- Step 7: If choosing `i` does not lead to an immediate win, recursively call `can_win_recursive(mask | (1 << (i - 1)), remaining - i)` to determine if the second player can win after the first player chooses `i`. The `mask | (1 << (i - 1))` updates the bitmask to indicate that `i` has been chosen, and `remaining - i` updates the remaining `desiredTotal`.
- Step 8: If the second player cannot win (i.e., the recursive call returns `False`), then the first player wins in this scenario. Store `True` in `memo[mask]` and return `True`.
- Step 9: If the first player cannot win by choosing any number, it means the second player can always force a win. Store `False` in `memo[mask]` and return `False`.
- Step 10: Call the recursive function `can_win_recursive(0, desiredTotal)` with an initial mask of 0 (no numbers chosen) and the original `desiredTotal`. Return the result.
Key Insights
- Insight 1: The problem can be approached using a recursive strategy with memoization. Since the choices made in each turn affect the subsequent turns, and we need to determine if there's a guaranteed win for the first player, a recursive exploration of possible game states is suitable.
- Insight 2: Memoization is crucial for efficiency. Without it, the same game states would be repeatedly evaluated, leading to exponential time complexity. By storing the results of previously computed states, we can significantly reduce the computation time.
- Insight 3: Bit manipulation offers an efficient way to represent the set of used numbers. Each bit in an integer can represent whether a particular number has been chosen or not. This allows us to quickly check if a number is available and update the set of chosen numbers.
Complexity Analysis
Time Complexity: O(2^n * n)
Space Complexity: O(2^n)
Topics
This problem involves: Math, Dynamic Programming, Bit Manipulation, Memoization, Game Theory, Bitmask.
Companies
Asked at: LinkedIn.