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Zuma Game - LeetCode 488 Solution

Zuma Game - Complete Solution Guide

Zuma Game is LeetCode problem 488, a Hard level challenge. This complete guide provides step-by-step explanations, multiple solution approaches, and optimized code in python3, java, cpp, c.

Problem Statement

You are playing a variation of the game Zuma. In this variation of Zuma, there is a single row of colored balls on a board, where each ball can be colored red 'R' , yellow 'Y' , blue 'B' , green 'G' , or white 'W' . You also have several colored balls in your hand. Your goal is to clear all of the balls from the board. On each turn: Pick any ball from your hand and insert it in between two balls in the row or on either end of the row. If there is a group of three or more consecutive balls of the

Detailed Explanation

The Zuma Game problem presents a single row of colored balls on a board. The goal is to clear all balls by inserting balls from a hand into the board. After each insertion, if there are three or more consecutive balls of the same color, they are removed. This process repeats until no more such groups exist. The task is to find the minimum number of balls needed to clear the board, or return -1 if it's impossible. The input consists of a string `board` representing the initial balls and a string `hand` representing the available balls. The colors are represented by 'R', 'Y', 'B', 'G', and 'W'.

Solution Approach

The provided solutions use a Breadth-First Search (BFS) algorithm to find the minimum number of balls to insert. The core idea is to treat each possible board configuration and hand configuration as a state. The BFS explores all possible states reachable by inserting a ball from the hand into the board and then cleaning up the board. The algorithm maintains a queue of states to explore and a set of visited states to prevent cycles. The algorithm keeps track of the number of steps taken to reach each state. The search terminates when an empty board is reached, returning the number of steps. If the queue is exhausted without finding an empty board, it returns -1.

Step-by-Step Algorithm

  1. Step 1: **Initialize:** Create a queue to store states and a set to track visited states. The initial state consists of the initial `board`, the initial `hand` (represented as counts of each color), and the initial step count (0).
  2. Step 2: **Cleanup:** Define a `cleanup` function that repeatedly removes consecutive groups of three or more balls of the same color from the board until no such groups remain.
  3. Step 3: **BFS Loop:** While the queue is not empty, dequeue a state (current `board`, current `hand`, number of `steps`).
  4. Step 4: **Check for Completion:** If the current `board` is empty, return the current `steps` (success).
  5. Step 5: **Check for Empty Hand:** If the hand is empty, and the board is not empty, this state is not a solution, continue to the next state in the queue
  6. Step 6: **Iterate Hand:** Iterate through each color of balls available in the current `hand`.
  7. Step 7: **Iterate Board:** For each available ball, iterate through all possible insertion positions on the current `board`.
  8. Step 8: **Insert and Cleanup:** Insert the ball at the current position, creating a new `board`. Then, apply the `cleanup` function to the new `board` to remove any consecutive groups of three or more balls.
  9. Step 9: **Create New State:** Create a new state consisting of the cleaned `board`, the updated `hand` (with one less of the inserted color), and the incremented `steps`.
  10. Step 10: **Check Visited:** If this new state hasn't been visited, add it to the `visited` set and enqueue it for further exploration.
  11. Step 11: **No Solution:** If the queue becomes empty without finding an empty `board`, return -1 (failure).
  12. Step 12: **Representing the hand:** The algorithm uses a `Counter` (Python), `HashMap`(Java), and `map`(C++) to represent the number of each ball that is in the hand. Representing the hand in this way makes it easy to check which balls can be placed.

Key Insights

  • Insight 1: The order of insertions matters significantly. We need to explore different insertion possibilities to find the optimal solution.
  • Insight 2: The 'cleanup' operation, removing consecutive balls of the same color (>=3), is crucial and needs to be performed after each insertion.
  • Insight 3: We can use Breadth-First Search (BFS) to explore the possible states (board and hand) and find the shortest path (minimum number of balls inserted) to an empty board.
  • Insight 4: To prevent infinite loops, we must keep track of visited states to avoid re-exploring previously encountered board and hand configurations.

Complexity Analysis

Time Complexity: O(m^2 * n * 3^n)

Space Complexity: O(n + 3^n)

Topics

This problem involves: String, Dynamic Programming, Stack, Breadth-First Search, Memoization.

Companies

Asked at: Baidu.